Mobile phones
There are estimated to be 1.5 billion mobile phones in the world today(Prensky, 2004). This is more than three times the number of personal computers (PCs), and today’s most sophisticated phones have the processing powe of a mid-1990s PC. These facts, and the range of computer-like functionality offered by top-of-the-range devices, are leading some observers to speculate that many people in the not so distant future will start to see the mobile phone as an alternative to a PC. For example Jeff Hawkins, inventor of the
Palm Pilot, was recently quoted (Stone 2004) as saying, ‘One day, 2 or 3 billion people will have cell phones, and they are not all going to have PCs … The mobile phone will become their digital life’. Sean Maloney, an executive vice-president at Intel (also interviewed by Stone) disagrees,
on the grounds that, ‘Hundreds of millions of people are not going toreplace the full screen, mouse and keyboard experience with staring at a little screen’. Clearly, neither view is likely to be completely objective,
but the fact that the debate is happening is an indication of how powerful and sophisticated mobile devices are becoming. In the m-learning project we chose to
provide learners taking part in our
learner research and learning materials and systems trials with the most sophisticated devices available at the time in an attempt to ensure that our findings do not become out of date too quickly. We tried to focus on the
types of devices that will be owned by, or reasonably easily accessible to, our target audience (16–24 year olds not in full-time education or training) within 2 or 3 years of the end of the project. We are aware that the
hybrid mobile phone/personal digital assistant (or PDA) devices we used (sometimes known as ‘smartphones’) currently make up only a relatively small percentage of mobile phone sales. However, sales are growing and the potential market for ‘smartphones’ is thought to be much bigger than
the handheld computers market; indeed, ‘smartphones’ overtook sales of PDAs in 2003. Market research from Gartner, Canalys and others (quoted by van Grinsven 2004) indicates that ‘in four to five years, global sales of “smartphones” will reach 170 million, compared with slightly more
than 20 million this year’. Also, the very rapid and widespread adoption of camera phones suggests that our target audience is willing to invest in more expensive devices if they are attractive enough and offer significant
actual or perceived benefits. Sales of camera phones exceeded those of digital cameras for the first time in 2003, when camera phone sales increased almost fivefold from 2002, resulting in 84m unit sales.
The modern mobile phone market caters for a wide variety of customer tastes and lifestyles. Some phones are tiny and discreet, some are chosen for their appearance (like a fashion accessory, with alternative covers that allow that appearance to be changed to match the owner’s outfit), some
just offer basic functionality while some others provide a wide range of business and leisure services to their users. Manufacturers are marketing diverse product ranges, including devices that specialise in providing
particular services or are aimed at particular users. Instead of describing a product as a mobile phone, manufacturers often use descriptions like ‘game deck’, ‘communicator’ or ‘mobile multimedia machine’.
2 Mobile technologies and learning Most new phones now include some games, and
all but the cheapest models offer downloading of additional games. There are large numbers of games
available that can be purchased and downloaded for a few euro each. An increasing number of
mobile phone models are being marketed as games phones. The ultimate example of this is the Nokia
N-Gage QD game deck, which is primarily a portable games machine but can also be used as a phone.
Gamers are able to play together as well as individually thanks to Bluetooth (a short-range
radio technology which allows electronic devices to exchange information) and access to an online
player community service called the N-Gage Arena. Some devices are aimed at business users and
are marketed primarily as business communications devices. To aid e-mail communication they include
a physical qwerty keyboard and a large screen. Examples are the BlackBerry and the Nokia 6810 and 6820 messaging devices. Other combined business and leisure PDA/phone
hybrid machines and ‘smartphones’ include a virtual pop-up qwerty keyboard and handwriting
recognition. They also include some or all of the following: still, and in some cases, a video camera,
music player, radio, voice memo recording, games, e-mail, internet, and organiser functions. Examples
are the O2 X3 and the Sony Ericsson P900. Third generation (3G) handsets allow users of
3G services to view video content including music videos and football game highlights. With several
new 3G services being launched in time for Christmas 2004, the 3G phones are expected to
become more popular. However, it seems that the next big thing in mobile phones may be television.
TV phones have recently been launched in somegadget-loving countries (eg South Korea and Japan). These are capable of receiving satellite TV channels and some phones have a plug-in device that allows
playing of pre-recorded terrestrial broadcasts. Mobile phone technology update 3
Top to bottom Nokia N-Gage QD BlackBerry Nokia 7600 Sony Ericsson
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